Beta Version – New Server Setup

Following today maintenance, we now got a new server on a new location.

The IP got changed behind the DNS. This mean that for Chineses players and for American one it could take up to 24H for that the World Wide Web update tables to join our server.
If you do not success to connect the game you can simply change the “Empire Adress” – please visit our “Discord” to have process:

Additionnaly the server got a new version including recent changes to enable the Colony Ship, the ability to know where your cities are on the galaxy, and a correction for the extraction of resources.

At the end the server is now sized for a production environment, so global latencies on changing area and loading environment and forwarding resources from/to units should be far better than before.

Be informed by visiting our Discord link https://discord.gg/fqaeekw

Server Update – Clean up and HeadQuarter changes

Hi all players,

We just did a server maintain for following changes:

  1. Clean up the wrong datas present into the server.Since last server crash (jully) a wrong amount of cities was present into the server. So some players was not gaining money thanks to citizens taxes.

    Now the server is clean, and each account have the correct amount of cities. Anyplayers that had more cities than the level 0 limit (5 cities) got the amount reduced to 5.

    Now all players should gain money thanks to taxes.

  2. Technology Update for preparing the next client release

First we removed the planet Headquarter from players techno and add it to Imperial Technos, this mean that no players will be able to build it

Second we changed the cost to build an Headquarter and we set it to 400M credits (previous was 80k).

Any Headquarter already present into the galaxy got removed to align all players

You will be informed when then new update will be released to enable the Headquarter building capability.

Windows Store – Update needed

As some players using the Windows Store could have a “Bad version” error when connecting the game  – we will explain by this post how the mechanism is working.

First of all, when a new version of the game is released, we some times require that this version became Mandatory. This mean that when the previous version contain a Major issue, we then require that all players got a new version to avoid that Server or Other players use or meet this issue.

So when we release a new version, we need to send it to Microsoft for Certification.

This is a normal process as microsoft need to validate the product sent, verify that it work properly on all designed platform and that it respect the industry and microsofts standards.

For more details, please visit this link that explain what is the Microsoft App Certification

Now, this certification could take few hours and up to 3 business days (Sunday not include), according US time. So depending on when we push the version, it take up to 5 days to have the version online.

When the version is online, it is not automatically sent to all the players, as this mean up to 1.7Gb of data (~600Mo for each platform – x86/x64/ARM) and it sometimes require to manually force the update.

So start the Microsoft Store then click on upper right to “Download and Update” (Téléchargement et Mise à jour”)

You should then have the list of product installed into your computer, including “Unity Space Conquest – Alpha”, including the version and the last update date.

You can now click on “Obtain update” on upper right, and then it should download the new version.

If no version are download and that you still have “Bad Version”, it then mean that the product is still under certification process and that you need to try again later on.