2018 Challenge Universal Studio
Quantex Online Entertainement register to the Universal Studio 2018 contest https://connect.unity.com/p/unity-space-conquest-1
Here is the result https://connect.unity.com/challenges/universal
2017 Challenge Microsoft 2017
Quantex Online Entertainement as group of passionates including developpers and graphist are on way to release a multi player online game based on an old product called Mankind(R).
As result of this challenge, the Alpha version is now available into the Windows Store (see link section)
2015 Cross Platform Online Video Game
Quantex, in partnership with Celad, has made a prototype for a proof of concept of an Online Video Game based on his experiences on the entertainement sector of activity:
Alpha Test Version of the prototype: France – Jully 2015. Quantex announce the beginning of the Alpha test version of a new cross platform Product.
Since the Mankind(R) story between 2008 and 2010, Quantex design the concept of a persistent universe accessible by any of the platform connected to Internet.
In beginning of 2015, a small team got setup in partnership with Celad to produce a prototype of this product to prove the concept of a cross platform universe. In Jully 2015, a first version is designed to be released for Alpha testers.
2008 MANKIND PROJECT
Quantex has made a partnership with O2OE for the development of his game “Mankind”:
Partnership Quantex / O2oE: SHEUNG WAN, Hong Kong & FUVEAU, France – September 2008 – – O2 Online Entertainment Ltd. today announced the new cooperation with the french software development specialist Quantex to develop Mankind(R), it’s long time massive multiplayer online build up strategy game, further and prepare the next versions of this innovative game project.
“It is a big step for us into a positive and solid future. Seeing this loved long time project continuing with a strong partner and being able to keep this gaming vision for the future does make everybody proud here at O2OE” said Samuel Ng, CEO and founder of O2 Online Entertainment. “We did invest so much time and enthusiasm into this project, which made us very sad to not being able to develop it further in the past few years. Anyway, we are looking into a very positive future now with this new partnership.”
“We are proud to be chosen to develop this game due to our expertise, know how and possession of required technologies.” said Pierre Couderc, COE and co-founder of Quantex. “We will endeavour, through our work, to keep for the players the same freedom and initiative they enjoyed before. We are confident to bring up actual code to an attractive format to satisfy more and more passionate players.”
Mankind(R) got designed as a build up strategy war game and got initially developed by the french company Vibes SA. In 2002, Vibes went into bankruptcy and O2 Online Entertainment Limited bought all assets as they did already market and distribute Mankind in Asia. The initial development on Mankind started around 1996, when three friends created the company Vibes SA to develop their own MMOG dream. In january 1999 Mankind got first released and could be bought at stores all around the world. The french publisher Cryo Networks did market Mankind worldwide and Mankind went ‘pay 2 play’ around september 1999. During it’s ‘peak’ in 2001, Mankind had almost 30.000 active subscribers where over 300.000 players did play Mankind world wide until today. Mankind does currently support seven languages. For further information about Mankind(R), please visit the official website