Dear Players,
We just pushed to the folders a new version for all platforms (Windows 10 is under certification process)
Here is the release notes of this version:
Main Scene changes
- Cockpit Interface Removed – By selecting “New cockpit scene” into Graphics option you enable this mode.
- New main scene – Now build icon allow to switch from views without using Cockpit
- New main scene – New tool tips for list of interfaces actions
- New main scene – Now “Back” return to 3D view (in place of cockpit)
- Remove Cockpit reference from text button (Back to cockpit became Back)
- Correction on new main scene view when clicking on icon Build on planet, and icon Galaxy view
Unit resize
- A global rework got made for all the size of engines. Now the size is depending from Technologies and no longer from 3D model.
- Resize models to adapt scale according size of units and area (space/planet)
- Feel free to report any issue on model size according a planet or space.
- Following specific corrections got implemented on models:
- Add missing texture for D.Blade and change size
- Resize Veloce.Tk and Rocket.TK
- Correction model Radar S223
- Correction texture for E210 tracks
Play mode / New features / Changes:
- Refactoring search position for move orders on planet and in space
- Unit movement stay with bezier movement in space, but now use a waypoint path finder in planet
- Change way the path finding is searching a position from start to end (to avoid having tank locked after exiting station)
- Manage order “dismantle” when a “destroy” is requested to a station/city (a ship is required to act the order)
- You can now dismantle statics units (ie: city halls)
- Change constant for units access on planets,
- now tank can access slope up to 45° (was 25°),
- flying extractor can access slope up to 65° (was 45°),
- ground extractor stay at 20°,
- Building is possible at 15°,
- Flying units can move to any position.
- Change VR enable/disable keys from V/N to Shif V/Shif N
- Add a check limit feature by Shift L – a chat message report if a warning on amount of cities according headquarters is detected
- Add an automatic check at start to check if a player have too much city halls (to request to dismantle it – otherwise maintain cost reduce player money)
- Add chat message during play:
- when a player is already connected into the area
- when a player just connect the current area
- when a player leave the current area
- Ships no longer follow heightmap under water on waterplanet
- Tank can no longer move under water
- Ships can no longer build under water – buildgrid exclude underwater on waterplanet
- Tactical view – New way to handle new icons units from new mission
- Fog of war – Add refresh view for units entering environement
- When a build order is sent and that no more builder is available, the view return to 3D and no longer to cockpit
- List of installation is hidden when view Galaxy view is requested
- Default value of Galaxy view height is increased to maximum for a Galaxy overview
- Correction pointer on Astero when leaving env
- Destroy ghost units when leaving env
- Correction when trying to build an headquarter on region already owned. Now show “this environment or area already have an headquarter”
- Correction bug when building a ship that was refused on planet if the buildgrid is not loaded
- Adding message text when a build of oversized unit is selected for factories that do not have a hangar matching
- Setting not active vehicle that have order VehicleInConstructionStopped
- Setting active vehicle that have order EnterIntoStation/
EnterIntoVehicle (not active only when InStation/InVehicle) - Setting FogOfWar on clear view (remove dark fog of war), adding Dispose and clear methods when leaving environement
- Correction for GetAllFactories/Laboratories to limit to actives list of units
- Now environement is destroyed before leaving the game
- Add Imperial systems into Jumpgate list on galaxy map
- Remove Jumpgates from non friend from jumpgates list on galaxy map
Technologies Databases changes
- Space Factory can now build ships up to 5
- Size modification for C9 Destroyer (from 4 to 5)
- Size modification for X60 Cruiser (from 3 to 2)
- Planet HQ removed from player techno (and set to Empire Techno)
- Space HQ price set to 400M credits
Securities
- Add security to avoid crash on leaving systems
- Add security to avoid wrong load according systems
- Add security to avoid unit hiden to be hiden on movement
- Add security to avoid crash on creating tactical icons when an unit got destroyed
- Add securities/corrections for large amount of units move on planets
Bug corrections
- Correction for energy link to manage cities – check if that your city hall is well connected
- Correction height of small units in space that was different than bigger units
- Correction to avoid unloading tanks in space
- Crash correction when a path finding thread is launch on planet
- Crash correction for Grouping algorithm when searching for more that 2 thousands positions
- Correction to receive correct amount of headquarters from server
- Correction to manage Cities into reserved build grids cells
- Remove reserved cells from buildgrid when a city is dismantled
Server Correction:
- Crash Correction when entering a system during battle