Release V1.5.9.0 – New Major Version

Dear Players,

We just pushed to the folders a new version for all platforms (Windows 10 is under certification process)

Here is the release notes of this version:

Main Scene changes
  • Cockpit Interface Removed – By selecting “New cockpit scene” into Graphics option you enable this mode.
  • New main scene – Now build icon allow to switch from views without using Cockpit
  • New main scene – New tool tips for list of interfaces actions
  • New main scene – Now “Back” return to 3D view (in place of cockpit)
  • Remove Cockpit reference from text button (Back to cockpit became Back)
  • Correction on new main scene view when clicking on icon Build on planet, and icon Galaxy view

Unit resize

  • A global rework got made for all the size of engines. Now the size is depending from Technologies and no longer from 3D model.
  • Resize models to adapt scale according size of units and area (space/planet)
  • Feel free to report any issue on model size according a planet or space.
  • Following specific corrections got implemented on models:
    • Add missing texture for D.Blade and change size
    • Resize Veloce.Tk and Rocket.TK
    • Correction model Radar S223
    • Correction texture for E210 tracks
Play mode / New features / Changes:
  • Refactoring search position for move orders on planet and in space
  • Unit movement stay with bezier movement in space, but now use a waypoint path finder in planet
  • Change way the path finding is searching a position from start to end (to avoid having tank locked after exiting station)
  • Manage order “dismantle” when a “destroy” is requested to a station/city (a ship is required to act the order)
  • You can now dismantle statics units (ie: city halls)
  • Change constant for units access on planets,
    • now tank can access slope up to 45° (was 25°),
    • flying extractor can access slope up to 65° (was 45°),
    • ground extractor stay at 20°,
    • Building is possible at 15°,
    • Flying units can move to any position.
  • Change VR enable/disable keys from V/N to Shif V/Shif N
  • Add a check limit feature by Shift L – a chat message report if a warning on amount of cities according headquarters is detected
  • Add an automatic check at start to check if a player have too much city halls (to request to dismantle it – otherwise maintain cost reduce player money)
  • Add chat message during play:
    • when a player is already connected into the area
    • when a player just connect the current area
    • when a player leave the current area
  • Ships no longer follow heightmap under water on waterplanet
  • Tank can no longer move under water
  • Ships can no longer build under water – buildgrid exclude underwater on waterplanet
  • Tactical view – New way to handle new icons units from new mission
  • Fog of war – Add refresh view for units entering environement
  • When a build order is sent and that no more builder is available, the view return to 3D and no longer to cockpit
  • List of installation is hidden when view Galaxy view is requested
  • Default value of Galaxy view height is increased to maximum for a Galaxy overview
  • Correction pointer on Astero when leaving env
  • Destroy ghost units when leaving env
  • Correction when trying to build an headquarter on region already owned. Now show “this environment or area already have an headquarter”
  • Correction bug when building a ship that was refused on planet if the buildgrid is not loaded
  • Adding message text when a build of oversized unit is selected for factories that do not have a hangar matching
  • Setting not active vehicle that have order VehicleInConstructionStopped
  • Setting active vehicle that have order EnterIntoStation/EnterIntoVehicle (not active only when InStation/InVehicle)
  • Setting FogOfWar on clear view (remove dark fog of war), adding Dispose and clear methods when leaving environement
  • Correction for GetAllFactories/Laboratories to limit to actives list of units
  • Now environement is destroyed before leaving the game
  • Add Imperial systems into Jumpgate list on galaxy map
  • Remove Jumpgates from non friend from jumpgates list on galaxy map

Technologies Databases changes

  • Space Factory can now build ships up to 5
  • Size modification for C9 Destroyer (from 4 to 5)
  • Size modification for X60 Cruiser (from 3 to 2)
  • Planet HQ removed from player techno (and set to Empire Techno)
  • Space HQ price set to 400M credits


  • Add security to avoid crash on leaving systems
  • Add security to avoid wrong load according systems
  • Add security to avoid unit hiden to be hiden on movement
  • Add security to avoid crash on creating tactical icons when an unit got destroyed
  • Add securities/corrections for large amount of units move on planets

Bug corrections

  • Correction for energy link to manage cities – check if that your city hall is well connected
  • Correction height of small units in space that was different than bigger units
  • Correction to avoid unloading tanks in space
  • Crash correction when a path finding thread is launch on planet
  • Crash correction for Grouping algorithm when searching for more that 2 thousands positions
  • Correction to receive correct amount of headquarters from server
  • Correction to manage Cities into reserved build grids cells
  • Remove reserved  cells from buildgrid when a city is dismantled

Server Correction:

  • Crash Correction when entering a system during battle

New Galaxy Setup – over half a million systems

A great news for the new universe, the galaxy will contain about 560 000 systems with more than 4 249 000 planets to discover and conquest.

For the begining of the game we will open the center of the galaxy with a small amount of systems and few sectors to allow players to start the game and discover areas.

Somes statistics of what is open into the alpha server:

2 sectors for the first tutorial area with hyperjump gate allowing to connect the center of the galaxy.

The center of the galaxy will contain 1550 sectors open, containing 30 320 systems with 227 592 planetes